THIS GAME IS INTENDED FOR CONSENTING ADULTS ONLY. APPLY LOCALS LAWS AND REGULATIONS REGARDING ADULT CONTENT AND ACTIVITIES.
How to Play OozyJoy
- Players take turns rolling the dice to determine how many spaces to move their token/flag on the board.
- After moving the token on the gameboard, the player draws a card from its token landing color.
- The landed color is the receiver of pleasure. The action giver player rolls the dice to set the timer for the duration of the action.
- Timer set like: player rolls a 4, they perform the action for 4 minutes
- A player starts the timer and the action giver then performs the erotic action written on the pulled card.
- After completing the action, the turn passes to the other player.
- The game continues until one or both players explodes in a magnificient orgasm!
Dice and Timer
- The maximum time set on the timer equals the highest dice value (e.g., if using a six-sided dice, the maximum time should be 6 minutes).
- The six-sided dice is recommended for simplicity. Dices with higher values and faces can be used, but the timer should be adjusted accordingly.
- A six sided dice is recommended for efficiency and simplicity.
Gameboard and Special Cells
- Some cells on the board may have special instructions or effects (e.g., “PASS YOUR TURN!”, “OOZY JUICY! “, etc.). Players must follow these instructions when landing on such cells.
- Special cells are explained in section 4. SETUP: SPECIAL CELLS.
Example of Gameplay
- Starting player rolls the dice to begin their turn!
- It rolls and moves their token/flag the dice number of cells forward on the board.
- They land on a cell:
- If it is a regular cell:
- Follow instructions as per 4. SETUP: CELL COLOR AND PULLING CARDS section.
- If it is a special middle color cell:
- Follow instructions as per 4. SETUP: MIDDLE COLOR CELLS section.
- If it is a special corner cell:
- Follow instructions as per 4. SETUP: CORNER CELLS section.
- If it is a regular cell:
- The receiver player rolls the dice to set the timer for the action.
- The timer is started, and the giver performs the action for the duration indicated by the timer/dice roll.
- Once the timer goes off:
- If no orgasm has been reached:
- the turn passes to the last receiver.
- If an orgasm has been reached:
- the game ends and the player(s) celebrate their climax!
- If no orgasm has been reached:
- If the game has not ended, repeat from step 1 with the next player’s turn.
NOTE:
- The color of the cell indicates which color deck to draw from and who is the receiver of the action.
- Players should always ensure they are comfortable with the actions and communicate openly throughout the game.
- Players can modify or skip actions as needed to ensure a fun and consensual experience for all involved. The rules aren’t strict: don’t take the game too seriously.
- Remember to prioritize safety, consent, and mutual enjoyment throughout the game.
THIS GAME IS INTENDED FOR CONSENTING ADULTS ONLY. APPLY LOCALS LAWS AND REGULATIONS REGARDING ADULT CONTENT AND ACTIVITIES.