OozyJoy.org

THIS GAME IS INTENDED FOR CONSENTING ADULTS ONLY. APPLY LOCALS LAWS AND REGULATIONS REGARDING ADULT CONTENT AND ACTIVITIES.

Rules of the Game

  1. This is a game of erotic actions between two (2) consenting adult players. A keyword here is “action” as in “erotic action”. But it can be anything that both players agree on their lists of actions, as long as they are consensual and legal.
  2. Players take turns rolling a dice and moving their token on the game board according to the number rolled.
  3. When a player lands on a cell, they must pull a card from the color cell deck. The action engaged is the one performed on the player whose color cell was landed on.
    • A player who lands on her/his cell: pulls a card from his/her own deck, and the opponent performs the action on him/her.
    • A player who lands on the opponent’s cell: pulls a card from the opponent’s deck, and performs the action on the opponent.
  4. The player must perform the action within the time limit set by the last dice roll.
  5. Special cells on the board have unique instructions that players must follow when landed on.
  6. The game continues until one (1) player reaches orgasm, at which point that player is declared the loser.
  7. Players must always prioritize consent, comfort, and safety throughout the game.

Preparation and Setup

To play the game each player need to have access to the game board, their list of actions, their deck of action cards, a pen or marker, the dice, their tokens, and the timer.

Preparing the Decks of Cards

  1. Each player creates a list of erotic actions they want the other player to perform on them.
    • The lists are exchanged once both players have finished writing them.
    • Each player reviews the other player’s list and removes any actions they are not comfortable to perform.
    • The lists are exchanged back and discussed if needed to reach a mutual agreement on the actions. Remember that consent and comfort are mandatory.
    • After reviewing, each player writes down the final agreed actions of its list onto his/her deck of action cards (or scraps of paper).
      • Close to equal number of actions per player is recommended for better gameplay.
    • We’re all set to move to the board.

Setting Up the Board

  1. Both players must have access to the game board; be it a physical board or a digital version.
  2. Each player shuffles their deck of action cards and places them face-down in their respective deck zones on the board.
  3. Each player places their token on the starting position of the board.

Finding a Starting Player

  1. Both players roll the dice.
  2. The player with the highest roll starts the game. In case of a tie, re-roll until a starting player is determined.
  3. The starting player is assigned the MAGENTA color and to be player A by default, and the other player is assigned the CYAN color, being player B by second default.
  4. If both players agree, they can swap colors before starting the game.

Understanding the Board

  1. The gamebord has one color for each player:
    • MAGENTA, for player A
    • CYAN, for player B
  2. The gameboard has deck zones in both colors to hold the player’s cards of actions.
    • The starting player (A) is assigned the MAGENTA color by default, and the other player is assigned the CYAN color.
      • If for any reason both players agree to swap colors, they can do it before starting the game.
  3. The gameboard has cells of both colors, plus some special cells with instructions.

Cell Colors and Pulling Cards

The cells of the board are colored to indicate which player’s deck to draw from when landing on that cell:

  1. MAGENTA CELLS:
    • When a player lands on a MAGENTA cell, they must draw a card from Player A’s deck of actions.
    • The action is going to be performed on Player A by the other player.
    • Player A is said to be the receiver of the action, and Player B is the giver of the action.
  2. CYAN CELLS:
    • When a player lands on a CYAN cell, they must draw a card from Player B’s deck of actions.
    • The action is going to be performed on Player B by the other player.
    • Player B is said to be the receiver of the action, and Player A is the giver of the action.

NOTE:

There is alot of randomness in the game, so players should embrace the unpredictability and enjoy the experience.

Special Cells

Four (4) corner cells and two (2) middle cells, for a total of six (6) special cells are present on the board with unique instructions:

Corner Cells

  1. “START! - GO!” - The starting position for both players. If a player lands on this cell, he/she simply stays there and waits for the next turn. See it as a way to low down climax for the player, giving him/her a break and a chance to win.
  2. “PASS YOUR TURN!” - The player loses their next turn. Enjoy the break!
  3. “OOZY JUICY!” - The player must draw a card from their opponent’s deck and perform the action, plus a second dice value added to last move count.
    • Roll the dice to add to the last move count and set the timer for the action.
    • Action baby, action!
  4. “DOUBLE TROUBLE!” - The player landing on this cell must draw a card from their own deck and receive the action from its opponent twice the time of the next dice value.
    • Roll the dice, multiply the result by two (2), and set the timer for the “double trouble” action.
    • Double the fun, double the pleasure! Don’t l’ooze it baby!

Middle Color Cells

  1. MAGENTA (player A) “PLUS DICE TIME BABY!” - The player landing on this MAGENTA cell rolls the dice again and sums both last move count and new dice value, and sets the timer and picks a MAGENTA action card to be performed on the MAGENTA player.
  2. CYAN (player B) “PLUS DICE TIME BABY!” - The player landing on this CYAN cell rolls the dice again and sums both last move count and new dice value, and sets the timer and picks a CYAN action card to be performed on the CYAN player.

Setting the timer: the last move count plus a second roll of dice.

After a few turns, this is too much! Be careful, don’t l’ooze!

Placing the Components

  1. Place the gameboard in a comfortable and private space where both players can easily access it.
  2. Each player shuffles their deck of cards containing the erotic actions agreed upon and places them face-down in their respective deck zones.
  3. Each player places their token/flag on the starting position of the board.
  4. Keep the dice and timer within reach for easy access during gameplay.
  5. First player to start is the one who rolled the highest on the dice during the starting player determination.

THIS GAME IS INTENDED FOR CONSENTING ADULTS ONLY. APPLY LOCALS LAWS AND REGULATIONS REGARDING ADULT CONTENT AND ACTIVITIES.